AI Insights · Timothy · April 2024
Top 5 Platformer Games in Oceania: Q1 2024 Performance
A look at the performance of the top 5 platformer games in Oceania for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 platformer games in Oceania demonstrated varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the trends for each game on a unified platform.
Stumble Guys from Scopely started the quarter with weekly revenue around $10.4K, which gradually decreased to approximately $6.5K by the end of March. The game saw a peak in weekly downloads at 11K in late January but tapered off to about 6.7K by the end of the quarter. Weekly active users began at 63K, saw a peak at 68K in late January, and fluctuated around 55K towards the end of March.
Subway Surfers, published by SYBO Games, experienced a consistent performance with revenue starting at $3.7K, peaking at $4K in early January, and ending at approximately $2.5K by the end of March. Weekly downloads showed a decreasing trend from 26K in early January to 21K by the end of March. Weekly active users remained robust, starting at 374K, peaking at 474K in early February, and ending at 405K.
CookieRun: OvenBreak by Devsisters Corporation had a fluctuating revenue trend, starting the quarter at $2.9K, peaking at $4K in mid-March, and closing at $3.8K. Downloads were relatively low, starting at 540 and dropping to 240 by the end of the quarter. Active users remained steady, starting at 7.5K, then fluctuating slightly, and ending at 6.8K.
Doomsday Shelter: Survival from Triathlon HK had a revenue trend that peaked at $3.3K in late February but saw a sharp decline to approximately $1K by the end of March. Downloads started at 871 in early January and dropped significantly to 64 by the end of March. Active users followed a similar trend, starting at 8K, peaking at 9K in early January, and decreasing to 6.4K by the end of March.
Geometry Dash by RobTop Games maintained a consistent performance in terms of revenue, starting at $3.6K and ending at $1.8K. Weekly downloads remained relatively stable, starting at 21K and ending at 17K. The game had a steady number of active users, starting at 210K and ending at 195K by the end of March.
For more detailed insights and data, visit Sensor Tower.